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Create or join a prediction league with friends.
FuchibolHub is a football-focused platform gathering multiple interactive mini-games designed for fan engagement and competition. Its flagship feature is a large-scale prediction system built around the 2026 FIFA World Cup, allowing users to forecast match outcomes and tournament progress. The project explores gamification, community interaction and scalable event-driven application design.
Built ahead of the 2026 FIFA World Cup to provide a free-to-play prediction league where groups of friends and communities can compete based on prediction accuracy. The platform needed to handle tournament bracket progression, real-time leaderboard updates, and peak traffic during major matches.
Groups of friends who want to compete on 2026 World Cup predictions without gambling
React frontend, Node.js/Express backend, MongoDB. Socket.io manages real-time leaderboard broadcasts. A cron-based match results processor updates scores and emits change events. Redis serves as a pub/sub layer between Socket.io worker instances. Prediction submissions are validated and locked server-side against a kickoff timestamp stored in the match document.
Create or join a prediction league with friends.
Submit match predictions before kickoff lock.
Real-time leaderboard updates during the match.
Season standings updated as the tournament progresses.
Socket.io broadcasts score updates to all connected clients during match windows, with Redis pub/sub for horizontal scaling across Node processes.
Prediction submissions are validated and locked server-side against the stored kickoff timestamp — the client UI countdown is purely cosmetic.
Match result processing runs as a background job, emitting events consumed by score updater, badge evaluator, and leaderboard recalculator services.
Prediction submission locks at the server-validated kickoff time — the client UI countdown is cosmetic only. Match result processing runs as a background job, triggered either by webhook payload or admin action, using a queue to prevent double-processing. Leaderboard computation uses MongoDB aggregation pipelines with a 30-second Redis TTL cache to avoid recalculating on every request during peak traffic.
Designed a Socket.io system with Redis pub/sub that scales across multiple Node processes.
Built prediction lock enforcement that is fully server-side, with zero client-bypass incidents in production.
Architected an idempotent score processing pipeline that handles match results and bracket progression cleanly.
Shipped configurable league rules, friend-group scoring, and bracket progression for tournament formats.
Bring me your idea or half-built project. We'll scope it, design it and ship it — using the same workflow behind FuchibolHub.